The game notably averts the common trope of bouncing a connection between several intermediary computers before reaching the target computer. Each program takes up a certain amount of memory, which the player has to manage, as there is only a limited amount of memory to share. The general procedure is to first run a scan to see what protections the computer has and then run programs matching what the scan revealed. The core of the gameplay is to connect to other computers and run dedicated programs to break the security and acquire superuser privileges on the computer. Along with the terminal, the computers in the game simulate a Unix-like file system, through which the player can explore the computer, and even destroy them by deleting critical system files. Both interfaces are essential for gameplay, though the player can use either as their "main" interface. The main gameplay is done through two large interfaces, a graphical display, and a Unix terminal. The windows have multiple tiling configurations with their own wallpapers and color schemes, which can be found as files as the game progresses. Windows are tiled in a fashion highly reminiscent of the i3 window manager. The game simulates a Unix-like operating system, with every main element of the game's interface having its own window.
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